Just read a very interesting thread on the spectres on dakkadakka.
http://www.dakkadakka.com/dakkaforum/posts/list/340775.page
One thing I would like to point out about the spectres is that they can move a minimum of 13" a turn, should they need to rapidly redeploy. Not to mention since they have jump packs they ignore terrain for the purposes of passing over it ergo they can take shortcuts during movement/assault phase by hopping over the edges of terrain. Pretty handy. Don't forget of course that jetpack infantry can move like normal troops according to the BRB so it's actually not important either way. Your boys can just walk the first 7" before getting a nifty 6" leap to cover more ground.
The general consensus remains the same by the way; this units' abilities are squandered in the heavy support slot. It directly competes with 5 other options up to and including the new Warp Hunter.
But having said that there's a ray of hope. One poster mentions giving the squad a JOTWW/Blood lance effect where you just draw a line to the set distance and then count out penetrations on a given basis. I have no experience with Tau but I thought their big railguns worked in a similar way (or was that just wishlisting?) in that you measure downwind at a target, then for every penetrating hit you take the next model behind it and roll off for damage against that, and so on... or otherwise functions in a way similar to vibrocannons in that all hits are resolved automatically and you merely roll for penetration?
If that's the case, a single squad of these guys could deepstrike then obliterate an entire stream of vehicles. I really do hope this change to a 'line of effect' does occur because it would then make the unit a very serious contender for even a HS slot. A decent position would mean that a spectres squad outclasses the fireprism in a way that would turn a prism green with envy.
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